Beside adding a Defaultemail@example.com file to your application, it seems that, after looking a while, you don't need to add other artworks with a -568h@2x in order to support the taller screen of the iPhone 5. The trick seems to be having artworks tall enough to support the taller screen. But I don't like this at all. I have some views which are using visual elements that depends on spatial placement of the UI (the tabbar) and they are built as bitmaps. I'll have to re-imagine that I guess or have to add code that will check for the screen size at runtime and chose which bitmaps to show.
Entries in iphone 5 (3)
Interesting article from imore on making our iOS apps ready for the iPhone 5. Adding support for this taller screen with a resolution of 640 x 1136 is not only a matter of adding the Defaultfirstname.lastname@example.org resource to the application bundle. Many applications will have to be reworking in order to take advantage of the added space. Plus, don't forget that we should wait to test software on an actual device. The simulator is not a physical device. This will have a direct effect on our ability to update our applications. In my case, I will try to run my application inside the simulator to see how it reacts but I'll definitively wait for my iPhone 5 to arrive to do more complete testing and eventually release updates.